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3D Game Textures: Create Professional Game Art Using Photoshop

Luke Ahearn




[PDF.zv72] 3D Game Textures: Create Professional Game Art Using Photoshop

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 | #2438193 in Books |  2006-02-21 | Original language:English | PDF # 1 |  .84 x7.48 x9.74l, | File type: PDF | 368 pages

||21 of 22 people found the following review helpful.| Good subject matter but missing things*|By Todd C. Steen|First the good.

The book does a good job of giving you a backround of the texture history and progression. It also gives you a lot of tips and tricks, explained plainly. It also provides step by step instructions on how to do many things that professionals rely on. Overall, it is a well thought out with lots| |"As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a fa

Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks, and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the process of developing textures (game art) for the most comm...

You easily download any file type for your device.3D Game Textures: Create Professional Game Art Using Photoshop   |  Luke Ahearn. I was recommended this book by a dear friend of mine.

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