| #4620554 in Books | 2013-12-26 | 2013-12-26 | Original language:English | PDF # 1 | 9.25 x.27 x7.50l,.47 | File type: PDF | 116 pages||9 of 9 people found the following review helpful.| Not Essential|By DC Bateman|I was looking forward to this book, the chapter headings looked promising and with a low page count (about 90) I was expecting a concise introduction to GLSL. Any hopes were short lived, however.
Apart from the chapter headings this is a confused mess of book. Written and, worse, poorly edited by non-native English speakers, with confusing|About the Author||Jacobo Rodríguez |Jacobo Rodriguez is a real-time computer graphics programmer living in the north of Spain. He has working experience with computer graphics, digital photogrammetry, computer vision, and video game development. Ja
If you're involved in graphics programming, you need to know about shaders, and this is the book to do it. A hands-on guide to the OpenGL Shading Language, it walks you through the absolute basics to advanced techniques.
Overview
Learn about shaders in a step-by-step, interactive manner
Create stunning visual effects using vertex and fragment shaders
Simplify your CPU code and improve your overall performance with instanced...
You easily download any file type for your gadget.GLSL Essentials | Jacobo Rodríguez. Just read it with an open mind because none of us really know.