[PDF.12qp] Tricks of the Windows Game Programming Gurus (2nd Edition)
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Tricks of the Windows Game Programming Gurus (2nd Edition)
Andre LaMothe
[PDF.ud71] Tricks of the Windows Game Programming Gurus (2nd Edition)
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| #1100602 in Books | Sams | 2002-06-29 | Ingredients: Example Ingredients | Original language:English | PDF # 1 | 9.20 x2.28 x7.36l,3.96 | File type: PDF | 1088 pages | ||5 of 6 people found the following review helpful.| Decent Introduction on to write and structure a game|By Blue Cat|This is a decent introduction to how games are written. If you already have an understanding of windows programming and COM, you will get a lot from this book. The point of the book is to teach you how games are structured. As a software professional I am well versed in object-oriented design, design patterns,|From the Back Cover||Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre
Tricks of the Windows Game Programmin Gurus, 2E takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic...
You can specify the type of files you want, for your device.Tricks of the Windows Game Programming Gurus (2nd Edition) | Andre LaMothe. Which are the reasons I like to read books. Great story by a great author.